Here's a short overview of the work that went into creating Kendra. First... I was given a brief description of the character, her traits, role in the game, and a bit about her personality. Then I sat down and cranked out a bunch of ideas in rough sketches. The art director and I would then sift through the pages of sketches, picking out what we liked about certain ideas, shelving the ones that didn't quite work. After a round or two of that process, we had settled on three ideas that felt right for the character
Then once we were happy with a direction for Kendra, i drew out a variety of possible hair styles. I was hoping to go the Ripley route with option I, but in the end, we went with a combination of G and K
Then came the fun part of putting together modeling packets for the character to be modeled in 3D. One is the full model, with the jacket, and then one without. Also, each character had a "gore" pass in case the necromorphs got a little hungry. Texture details were called out for the texture artist to accurately render the different materials on her outfit.
The character of Kendra was brought to life by the lovely actress Tonantzin Carmelo (as well as some very talented riggers and animators). She got a chance to slip into a mocap suit and have her face scanned to become Kendra Daniels! Check out her website, she's awesome!!! Click Here
And here's the final render of Kendra that appears in the game...
The end
4 comments:
Could you tell us more about her gravity-defying, unzipped jacket? That always seemed really strange to me...
Hi!, your work is amazing! I love to read how artits do his magic =D, I`m a comic book artist, designer and ilustrator form Argentina, my name is José Luis Gaitán, you will seeme often around here taking a look over your great works.
PD: Do you desing Isaac too?, if it so... how do you come with his helmet?, is like a Bobba Fet but more cool!
bbay!
jlg
Joey, this is amazing... I kind of had no idea you did this stuff! Awesome!
awesome!!! :)
Post a Comment